War games
I would never have thought that I was actually involved in battle, but even though there is no blood being spilt, the analogy is still quite relevant. Constant reconnaissance to check out the lay of the land, tremulous negotiations to see how all parties can most benefit from the course of actions. Pushing the boundaries to see how much can be gained and how much the opposition is willing to concede. Tactical withdrawal, sue for peace. Loss and gain, but at what cost? It will be interesting to see how high a price has to be paid. Will I follow historical leads and lose the game because I am working on two fronts? Not my intention, so I will conserve resources, back off on one front, reinforce and analyse to the best of ability, keep focus narrow, not try and make gains that spread the battle and resources too thin. But the main thing will be to prevent allegiances being forged. Not likely, the combatants have too many conflicting ideals to be well suited and there is no result with my total defeat.
Interesting, and as long as no one gets hurt, the game is almost fun to play. Real trouble is, how does one know what damage you inflict?